Java/AWT
Graphic paint 사용법
Bohemian life
2012. 4. 13. 22:15
package com.graphic3;//Graphic paint 사용법 import java.awt.*; import java.awt.event.*; import java.awt.event.MouseMotionListener; public class GraphicsEx2 extends Frame implements MouseMotionListener{ int x= 0; int y= 0; public static void main(String[] args) { new GraphicsEx2("GraphicsEx2"); } public GraphicsEx2(String title){ super(title); addMouseMotionListener(this); //익명내부 클래스 형태의 이벤트 처리 addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent we){ System.exit(0); } }); //Frame setBounds(100,100,500,500); setVisible(true); } public void paint(Graphics g){ g.drawString("마우스를 움직여보세요.",10,50); g.drawString("*",x,y); } public void mouseMoved(MouseEvent me){ x =me.getX(); y =me.getY(); repaint();//paint (graphic g)를 호출 //paint를 직접 호출할 수 없기때문에 repaint로 호출 } public void mouseDragged(MouseEvent me){} }//class